Another round of potions on me
See more posts like this on Tumblr
#item ideasMore you might like
Magic Clutter and Curios
Wizard bric-a-brac is the best.
- A spinning top that stands when it’s still and falls when it spins.
- A coat with many pockets whose contents perpetually swap places.
- Two marbles which revolve around one another.
- A glass orb filled with boiling water.
- A tiny mechanical person who turns to face the nearest person it can detect.
- A whistle whose sound is delayed by one full day after it is blown.
- A ring which will not lay flat, but rather stands on its edge.
- A whistle which bleats like a goat.
- Horseshoes that change size whenever they are not being observed.
- A wooden ball which floats wherever it is put
- Two spoons whose temperatures are switched: if one it held over a flame, the other gets hot
- A knotted rope which can allegedly be used as a map to the universe. It’s possible that it’s just rope.
I’m making this a community list sorry {not sorry}
13. A ring with a face, the ring agrees vigorously with its wearer on all but one subject. The ring will not allow itself to come off of a wearer until it disagrees with them (or the wearer is dead). At which point it flies off screaming “You’ve changed!”.
14. Bubble gum which grows when you chew on it. DO NOT SWALLOW.
15. A seemingly mundane 10ft pole which shrieks “I’M NOT TOUCHING THAT!” when you attempt to use it to trip a trap. If you use it to trip a trap you didn’t know was there and any harm comes to the 10ft pole it moans “I knew this would happen.” at which point it will sulk and won’t allow itself to be used for 2d4 days, when it proclaims that it can’t just live in your bag forever.
16. A bird nest. When a egg is placed into the bird nest, a bird will be summoned and will care for the egg until it hatches. Then, it will continue to look after the newborn, bringing back whatever food it requires. The bird raises the newborn as it would be raused by a true adult of it’s race. Regardless of the type of bird, it has all the stats of an adult of the newborn race, except size. Should anyone try to claim the egg or newborn, the bird fights to the death. If the newborn is taken while the bird is out hunting, the bird knows, and hunts the offender down until the offender, newborn, or itself is dead.
17. Newton’s cradle of Executive Decisions. When placed in a room where business is conducted, the owner of the Cradle makes checks against being ripped off with advantage.
18. Book of the Sage Wiki Pedia. When asked about a topic it will list a number of sources that have information about that topic, and where you are most likely to find that source. The quality of the source or information is not guaranteed to be the best, nor accurate.
19. The judge’s hammer is an unbiased decider. However it was made many centuries ago and still follows that time’s laws, and issues strange punishments.
20. The chair of Wan Hu. A one use item, there is a 50/50 chance that pressing the button on the chair’s left arm will ignite the canisters under the chair’s seat, sending the chair into the air (over the course of a minute) before plummeting back down to the ground. With one medium sized person on the chair it can reach 200ft, take 20ft off for every additional medium sized person. Or the chair might just explode, dealing anyone in or 25ft around the
chair 5d10+20 shrapnel damage. The explode can be heard 300ft away. Should anyone attempt to dismantle the chair or mess with the canisters, the chair explodes.
21. A sentient quill, refilling ink well, and multiplying parchment stack set, that follows around the bravest and most heroic (or the most heinous and corrupt) group that it can find, recording the deeds (or misdeeds) of their adventures and exploits. The group may find the books in stores filed under fiction, and try as they might, they are unable to claim recognition for their actions, at least, from anyone who’s read the book.
22. Mood Socks, they change colour dependent on your mood. That’s what it says on the label anyway.
23. Moving boxes. Put stuff in one box have it turn up in another! ((Disclaimer: Organic materials placed in boxes may [25% chance] suffer from 4d8 force damage or from [1% chance] a polymorph spell {{Dm can, for a NPC, pick a creature with the same CR, or for a PC, a CR of ¼ of their lv}} ))
24. Chop sticks of fly attraction. The carrier of these chopsticks attractions any flies in the area. These flies buzz annoyingly around the carrier. The carrier could swear the flies are mocking them. Should the carrier catch a fly with the chopsticks (DC 27 dex check) then you can commune with the fly and it follows your commands for the next 2d4 days.
Anonymous asked:
weare-alchemist answered:
This appeals not only to my profession as an alchemist and my habit of running out of acids and bloods, but arguably more importantly, my British sensibilities.
They’re not overly sensible and I’d probably make a game out of blindfolding yourself and hoping you’re about to take a swig of tea and not mercury. I’m already above my recommended mercury intake as it is
Something I had lying around. Finally remembered to post it.
Some staff designs I made for my druid that I wish she could wield in-game! : )
Holy shit. A WMD for the D&D world.
never let engineering students design magic items
i’m pretty sure this would be most effective in naval combat, to hull big ships. a regular arrow will kill someone plenty dead in small skirmishes. a regular cannon ball, discharged over a battlefield, is fired at a nearly horizontal angle, so it takes out as long a line of combatants as possible while skipping along the ground, and would probably do just as much damage along that line as this device, rather than going off on the first dude it hit and taking out just one ring, while whatever load of rock and rubble a catapault would dump onto a battlefield would take out a much wider blast radius than just 10 feet. but a 10-foot diameter scoop taken out of the hull of a ship is a pretty big deal in any universe.
if you stuck with arrows to deploy this device, it also wouldn’t be anywhere near as heavy as the 12000 pound cannons required to fire a six pound cannonball, and there’d be no dangerous recoil or risk of explosion on the firing ship. but a professional archer with a longbow’s range would only be about 400 yards (though very accurate) while a six-pounder could go up to 1500 yards (though less accurate). so it’s a toss up which method would be better, unless you’re working in a world without gunpowder, in which case your ships would be closing in much more closely to exchange crossbow/arrow fire, throw flaming crap, or try to ram and board, and you’d do just fine with tension-launched rift devices.
come to think of it, were these things to be invented in a time before gunpowder, the ensuing arms race would be all about range, not explosive power or accuracy: whoever could accurately hit the other guy from furthest away would automatically win. we’d be seeing some really interesting sea-trebuchets in a generation…
you could, of course, just manufacture a lot of sea mines, and dump them.
considering how expensive portable holes and bags of holding are to make, i would save this for targets that are essentially immune to regular damage. there are an alarming number of them in the d&d world.
re ships, tbh, in a high-level game, when we did naval warfare the difficulty was keeping any of the ships afloat. for instance, our sorceror pioneered a move we called “fuck these six cannons in particular.”
and then there were the enemies you’d unleash all this firepower on and they’d pretty much laugh it off because they’d layered on 9 kinds of immunities and 20 points of damage reduction. but nobody is immune to a bag of holding implosion.
In a world where these things somehow catch on (disregarding prices for a moment), an interesting complication arises: by the rules as written, this is not an Arrow of Total Destruction. It’s an Arrow of Greater Banishment. See, when it says it opens up a rift to the Astral Plane and sucks everything through within 10 feet, it’s not being metaphorical. Everyone caught wholly in the blast radius of one of these arrows doesn’t die, they’re just sucked into the Astral Plane, which is hard to leave but other than that is actually a relatively hospitable place to live compared to most D&D planes of existence: a vast, silvery sphere of endless sky, with subjective gravity (”down” is where you want it to be) and total freedom from the ravages of time (age, hunger, and thirst need not apply).
A battlefield where these are used extensively leaves a lot of confused immortal refugees on both sides just hanging out in the corresponding Astral location, possibly with no real reason to continue the fight. A war where these are used extensively leaves a whole multicultural population stranded there.
aaaaand you just gave someone their campaign setting. :D
I is for inkblots, staining parchment and pages,
Don’t know where they started, now they’re contagious.
Haunted ABC book available here
Like I said in my Inktober Intro post, this year I am doing my DnD groups inventory from our current
game. I’m not sure what any of them looked like so I just winged it! Most of the objects that aren’t from a handbook were created by
our DM, he get’s pretty creative haha.
You can find the rest of the items I’ve drawn from my Intro post here.
Day 1: Throwing Brick of Returning
It’s like a Throwing Dagger of Returning, but a brick.
Day 2: The Beacon Belts
A pair of identical belts. Wearer of each belt always knows the location of the other one. Once per day, if both wearers are willing, as an action they can swap their positions, regardless of distance.
Day 3: Pocket Galaxy
A small orb that casts dim, star-like lights in a room. Very calming and floats in water.
Day 4: Powdered Booze
A bag of powder that makes any beverage taste like ale, but it is non-alcoholic.
Day 5: Locket of Instant Mustache
When opened, it gives the holder an instant, beautiful mustache. When closed, or leaves the holders possession, the mustache instantly disappears. +1 to Bluff checks. +2 to Disguise checks.
Day 6: Vial of Dragons Breath
When breathed in, it smells of strawberries and restores 1hp. When drunk, it tastes of cherries and makes your next bathroom break deal 1d6 fire damage. When sprinkled on food, it tastes and little too spicy for the user and deals 1hp of damage.
another d&d commission! this one’s a bit different - i was asked to do a “what’s in your bag” type thing. pretty fun!







